In addition, quests appear during old game dialogs: don't forget to walk to Old camp and vicinities, as at the first passage of game. On a course of the game, there are some unexpected quests for which performance it is necessary to think for much time.
In a Mod application by some rolled 'for an atmosphere' is found of plants, elixirs are revived never existed in game. Now the hero can go to attack to the Free mine, get friends among the gangsters plundering caravans from Old camp, to take a walk inside the Abandoned mine and to become one of guru of a marsh brotherhood. Mod restores the cut out quests of the Gothic 1, does a plot of game more nonlinear.